2025
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As the lead content creator behind Warriors and Homeland, I focus on crafting a game experience that balances adrenaline-filled RPG combat with a peaceful, life-simulation style of homestead building. My creative vision is to design worlds where players can feel both empowered and comforted — a place where intensity and healing coexist.
I oversee the narrative framing, gameplay presentation, and world-experience design, ensuring that players can seamlessly shift between challenging battles and relaxing homestead management. My content strategy centers on elevating three pillars of the game: classes, pets, and homeland systems.
• Class System Content
With the goal of “depth with accessibility,” I designed content that breaks down each class’s combat rhythm and unique identity. From the warrior’s melee strikes to the mage’s fiery storms and the archer’s precision shots, my creative work helps players understand class advancement, skill combinations, and long-term growth paths.
• Pet System Content
Focusing on customizability and emotional attachment, I present the pet-capturing, refining, and fusion mechanics through engaging and visual storytelling. My content helps players experience the joy of shaping a truly unique companion through layered gameplay modes.
• Homeland System Content
I hope to give players a “mental sanctuary” within the game. I develop warm, relaxing content around farming, animal raising, and mount breeding, while also showcasing how homestead products can be crafted into magical materials for equipment upgrades. This approach allows players to enjoy both strategic progression and soothing, slow-paced gameplay.
I create differentiated content for diverse player groups:
• Hardcore players — in-depth combat breakdowns, high-difficulty boss strategies, profession builds, and rare-gear progression.
• Casual players — homestead management, pet-raising stories, and peaceful, cozy gameplay experiences.
As a creator, my goal is to help every player find their own rhythm within Warriors and Homeland. Whether they seek challenge or comfort, I strive to build a world that delivers genuine emotional value, immersion, and personal connection. This is the essence of my work: to craft game spaces that feel like both an adventure and a home.
Entrant Company
ImageX
Website & Mobile Sites (Single) - Educational / Training
Country / Region
Canada
Entrant Company
Jiazhao Shi, Chuanrui Li, Kuan Lu and Donghui Zhang
Interface & User Experience (Single) - UI - Product Interfaces
Country / Region
United States
Entrant Company
Cypris
Interface & User Experience (Single) - UI - Product Interfaces
Country / Region
United States